AI Insights · Timothy · July 2021
Top 5 Casual Games on iOS in Central America Q2 2021
Explore the performance of the top 5 casual games on iOS in Central America during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 casual games on iOS in Central America demonstrated varied performance across downloads, revenue, and active user metrics. Data from Sensor Tower provides a detailed look at these trends, offering valuable insights into the gaming landscape in the region.
Subway Surfers from Sybo Games ApS saw its weekly downloads fluctuate, starting at 26.5K in late March and peaking at 25.2K by the end of June. Weekly revenue experienced some highs and lows, with a notable peak of approximately $1.3K in mid-June. Active user numbers showed a consistent upward trend, rising from 528K at the end of March to nearly 594K by the end of June.
Project Makeover by Magic Tavern, Inc. maintained steady weekly downloads, beginning at 24.4K and reaching a high of nearly 29.7K in late April. Revenue trends were stable, with a peak of approximately $22.9K at the end of March and closing at around $21.6K by the end of June. Active users remained relatively stable, fluctuating around the 112K-132K range throughout the quarter.
Crash Bandicoot: On the Run! from King had a strong start with 98.2K downloads in late March, but downloads declined to around 10.6K by the end of June. Revenue trends showed a decline from $2.1K at the end of March to approximately $283 by the end of June. Active users also saw a significant drop, from 510K in late March to around 81.4K by the end of June.
Among Us! by InnerSloth LLC experienced a decrease in weekly downloads from 31.9K at the end of March to about 18.7K by the end of June. Revenue trends were relatively low, peaking at about $1.1K in mid-June. Active users also saw a decline, starting at 366K in late March and ending at around 170K by the end of June.
Candy Crush Saga from King showed consistent weekly downloads, starting at 15K and rising to 18.7K by the end of June. Weekly revenue was robust, peaking at approximately $72.1K at the end of June. Active users remained stable, fluctuating around the 230K-240K range throughout the quarter.
For more detailed insights into these trends and other mobile app performances, visit Sensor Tower.